Twenty games we built ourselves. Play them right here.
Twenty original titles made in-house and owned outright by iptsi — not licensed, not resold. They load instantly, play with a thumb or a keyboard, and ask for nothing: no account, no install, no ads between you and the game.
iptsi Runner
Sprint through a neon grid, jump the blocks and collect the orbs. One tap to jump, a second tap mid-air to double jump. It gets faster the longer you survive.
Prism Pop
Tap any group of two or more touching gems to burst it. Big groups pay far more than several small ones, so the skill is in saving the fat clusters instead of spending them early.
Pulse Tap
A ring closes in on the target. Tap the moment they line up. Perfect timing pays double, and every hit makes the next ring faster — three misses ends the run.
iptsi Serpent
Steer the serpent around the grid and eat the glowing orbs. Every orb makes you longer and a little faster, and both the walls and your own tail are solid.
iptsi Bricks
Bounce the ball off the paddle and clear the wall one brick at a time. Where the ball lands on the paddle decides where it goes next.
iptsi Memory
Turn two cards at a time and match all eight shapes. There is no timer and nothing to lose — only the moves you spend finding the pairs.
iptsi Stack
A block slides back and forth above the tower. Drop it so it lands on the block below, and only the part that overlaps survives. Miss entirely and the run ends.
iptsi Mole
Targets pop up in the nine holes and duck away again. Tap them before they disappear. Pink bombs cost a life if you touch them, and a target you let slip costs one too.
iptsi Glide
Tap to lift, and let go to fall. Thread the gap in each wall as it arrives. The walls come faster the further you get, and the gaps never get wider.
iptsi Merge
Swipe to slide every tile at once. Two tiles with the same number combine into one worth double. Build the highest tile you can before there is nowhere left to move.
iptsi Maze
Clear every dot in a maze that is generated fresh each level. Running out of time costs a life, not the run, so a slow start is survivable and a habit of it is not.
iptsi Rally
Keep the ball in play and past the far paddle. Where it lands on your paddle sets the angle, and every return makes it a little quicker.
iptsi Escape
Blocks fall and the gaps between them are never in the same place twice. Slide left and right to slip through — the longer you last, the faster they come.
iptsi Echo
Four pads light up in an order, each with its own note. Watch the whole sequence, then tap it back. Every round adds one more step.
iptsi Words
The letters of a word are scattered. Tap them back into order to spell it out. Fill every slot correctly to score; a wrong full attempt costs a life.
iptsi Sum
A sum appears with four possible answers. Pick the right one before the bar empties, and every six correct answers makes the arithmetic harder.
iptsi Hue
A colour name is written in a colour that usually disagrees with it. Sometimes the prompt asks for the ink, sometimes for the word. Read it, then tap.
iptsi Rocks
Rocks drift in from every edge and your ship turns in place. Fire to break them — the big ones split in two — and never let one touch the hull.
iptsi Match
Swap two neighbouring gems to line up three or more of the same colour. They clear, everything above falls, and the chain can pay far more than the first line.
iptsi Flood
The top-left square is yours. Pick a colour and every square connected to your region takes it, spreading outward. Fill the whole board before your moves run out.
Tap a card to play it in the panel above, or use the direct link to open a game on its own. Best scores are kept in your browser; nothing is uploaded.
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The fastest way to judge a studio is to play its games.
Written from scratch
Plain JavaScript and a canvas. No engine licence, no framework, no third-party code — so there is nothing to attribute and nothing to clear.
One file, no network calls
Each game is a single HTML file that requests nothing from anywhere. It runs from this page, from a USB stick, or inside a sandboxed environment such as YouTube Playables.
Owned outright
iptsi owns the code and the artwork, so these can be localised, packaged or adapted without waiting on anyone else's approval.
Built for small screens
Thumb-first controls, light builds and instant starts — the constraints a metered connection and an older phone impose.
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