About iptsi

An independent studio that builds browser games and publishes them itself.

iptsi builds original HTML5 games and prepares licensed titles for the web. Twenty of our own games are playable free on this site, and they are the clearest statement of what we think a browser game should be.

We build our own

Twenty games, written in-house, owned outright. No engine licence, no third-party code, nothing to attribute.

We licence others

Premium and independent titles from publishers, prepared for the browser and credited on every listing.

We hold a line

No advertising inside a game, no dark patterns, and no number on this site that we cannot show you the source of.

How we work

Constraints first, features second.

Every game here starts from the same four rules: one self-contained file, no network request while playing, touch before keyboard, and understood within seconds. Anything that cannot be built inside those rules does not get built.

Small is the point

A game that loads instantly is a game a player will actually start. Size is treated as a design decision, not an optimisation to attempt later.

One shell, twenty games

The shared platform layer means a fix or an improvement reaches every title at once, which is what makes a catalogue this size maintainable.

The player is not the product

No advertising inside the games, and no account, so there is nothing about a player to sell and nothing to sign into.

What we publish, and what we do not

We publish what we are willing to put our name on, and we describe it plainly. That rules things out before anything else is considered, and it is not a judgement we treat as negotiable for a title that would otherwise perform well. It does not mean everything here is for young children: a horror puzzle and a colouring book can sit in the same catalogue, and each entry says which it is rather than leaving a parent to find out.

Where the numbers come from

The figures on this site are counted from the site itself: how many games there are, how large a game file is, how many of them need no account to play. We do not publish retention, session length or revenue figures for titles we do not operate, and we do not carry testimonials we cannot attribute to a named person at a named company.

Since 2017

The company has been building and publishing games since 2017, first as a distributor of other studios' titles and now as a studio with its own catalogue alongside the licensed one. The licensed relationships came first and are still the reason the catalogue is as varied as it is.

Play something, then decide

The twenty originals are free and need nothing from you. If you build games, tell us about yours.