Licensed titles

Recognisable games, prepared to run in a browser.

Alongside the twenty games we build ourselves, the catalogue carries licensed premium titles from publishers we work with. Each one is credited to its studio and adapted for the web rather than re-released as a store build.

What is in the catalogue

A mix of genres, chosen so that nothing competes with itself.

A catalogue of one genre exhausts itself. What is here is deliberately varied, so that a family, a commuter and a puzzle player each find something — and so that no two titles are fighting for the same minute.

Action & arcade
Casual puzzle
Sports
Kids & family
Racing
Creative & colouring
Read how the catalogue is chosenBrowse by category
A mosaic of game artwork from the iptsi catalogue
Catalogue shape
Licensed + in-house
This is a representative selection. Full catalogue access, title availability and commercial terms are agreed with each publisher.
How titles are selected

The questions every title has to answer

The selection above is representative rather than complete, because which titles are available is agreed with each publisher. What does not change is the standard a game has to meet before it is listed here.

  • Does it start immediately? If a game needs an account, a tutorial or a long load before the first interaction, it loses the player who was merely curious.
  • How large is the download? Size is a price the player pays on a metered connection, so a large build has to justify itself with something a smaller one cannot do.
  • Which device is the floor? The game must be genuinely playable on the least capable phone plausibly in use, not merely launchable on it.
  • How much reading does it need? Text-light games localise cheaply; text-heavy games need real translation and re-layout for every language.
  • Who is it for? Every title states, in its own entry, whether it is built for young children or aimed at older players. Nothing here is aimed at a player who cannot tell what they are opening.
  • Why would someone come back tomorrow? The question that decides whether a catalogue gets used twice, and the one most games cannot answer.

Failing one of these is not disqualifying on its own — a catalogue is a mix, and a demanding game can earn its place if it is aimed at the players who want that. Failing several of them usually means the game belongs somewhere other than an instant-play catalogue, and we would rather say so than list it and find out.

Want the full title list?

Tell us what you are publishing for and on which platforms, and we will send the titles that fit.