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iptsi Escape
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iptsi original

iptsi Escape

Blocks fall and the gaps between them are never in the same place twice. Slide left and right to slip through. Touch one and you lose a life; survive and everything gets quicker.

Drag or use โ† โ†’ ยท every block that lands is a point
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About iptsi Escape

iptsi Escape is a dodging game with a single idea: obstacles fall from the top of the screen, and you move sideways to avoid them. Every block that reaches the floor without touching you is worth a point. The blocks arrive faster and more often as the score climbs, so the gap you are aiming for keeps getting smaller.

It is the most direct of the action games here. There is no aiming, no timing window and no remembering: you read the position of what is falling and move. What makes it difficult over time is not the speed of any single block but the number of them on screen at once, because two blocks can close a lane from both sides.

How to play

How it was built

The blocks, the runner and the particles are drawn at runtime on one canvas, and the sound is synthesised with the Web Audio API. There are no image files and no audio files, so the whole game is a single HTML file that loads instantly and runs inside a sandboxed host such as YouTube Playables without a single network request.

The spawn timing is the part that needed care. Rather than speeding blocks up without limit, the game keeps a floor on the interval between spawns and lifts the fall speed instead, because an interval that approaches zero stops being a game and becomes a coin toss.

Why it is free

iptsi builds these games in-house and owns them outright, so nothing here is licensed or resold. They are here to be played, and to show the kind of title that suits the open web: instant, offline, and legible on a small screen. No account, no download, and no advertising on this page โ€” your best score stays in your own browser.