For game developers

Submit a game. There is no fee, and no exclusivity clause.

We publish original HTML5 games and we read every submission. Here is the bar a game has to clear, what we test it on, and the things we will never ask you to give up.

Browser first

The player opens a link and is playing. No install, no store account, no waiting for a download.

No ads, ever

Nothing is injected into your game and nothing is placed over it. That is a promise to the player, not a setting.

You keep your IP

We licence the right to publish a build. The game, the code and the characters stay yours.

The bar

What we look for in a submission.

None of this is about production values. It is about whether a stranger can understand the game in the first few seconds, on a phone, without being told anything.

It starts in seconds

A player who has to wait has already left. A whole game should be smaller than a single photograph.

It is understood immediately

One idea, legible from the first screen. If it needs a paragraph of instructions, it is not finished yet.

It works with one thumb

Touch first, keyboard second. Controls that assume a mouse are the most common reason we say no.

It is honest

No fake progress, no manufactured urgency, and no purchase the player did not mean to make.

The process

What happens after you send it.

01

You send a link

A playable URL is worth more than a trailer. Send the build, plus a line on what it is and who made it.

02

We play it

Properly, on a phone, without reading your notes first — because that is what a new player does.

03

We test it on real hardware

An old phone, a small screen, a slow connection and then no connection at all. A game that only works on a flagship is not finished.

04

You get an answer either way

If it fits, we talk about how it gets published. If it does not, we tell you what we thought was missing. Silence is not a policy.

The technical bar

What a submission has to survive

The technical requirements are short, and they come from who plays these games rather than from a house style. A game that runs here has to run on a phone that is several years old, on a connection the player is paying for by the megabyte, and in a browser that may be several versions behind.

One file, or close to it

A single self-contained HTML file is ideal, but a small folder is fine. What matters is that nothing is fetched from a third-party host while the game runs, because that is the request that fails on a bad connection and the script that can change under you without warning.

No network calls while playing

Games run offline here. If your game needs a server for its core loop then it is a different product from the ones on this site, and it will not survive the test we actually run: aeroplane mode.

Touch, and a small screen

Thumb-sized targets, no hover-only affordances, and nothing important within a few millimetres of the screen edge. Keyboard support is welcome but never assumed.

What we will not ask for

We will not ask for exclusivity, for your source code, for a fee to be considered, or for the right to change your game and keep the result. If a game needs work to fit here, we will say what and leave the decision to you.

Send us a link

A playable build and one line about it is enough to start with. We answer every submission.