Partners

The studios whose games sit alongside ours.

These are the publishers and independent studios we work with. Their titles are credited on every listing, and the words below are theirs — we have not rewritten them.

“iptsi has helped us go beyond the Google Play Store and expand our reach around the world. The best thing for us is that just building one Android variant is enough to reach many stores with a Premium model — we don't need a different build for each store.”

Ismael Arroyo
Publishing Mobile Producer, GameHouse

“We have proudly collaborated with iptsi for over 2 years. Their games are very popular among our users, and titles such as Pepi Bath and Bridge Constructor: The Walking Dead have delighted countless mobile users around the world.”

Víctor Muñoz
Senior Operations & Publishing Manager, Gameloft

“iptsi has been instrumental in enhancing Mondia's portfolio. Their games, as well as their business approach and team commitment, have helped us transform some great ideas into action.”

Ana García Alegre
Head of Content, Mondia Group

“iptsi have always managed to deliver a customised portfolio of games based on our specific requirements. We appreciate their ability to work with well-known players in the gaming industry and deliver top-quality games for our services.”

Markus Viikki
Head of Games, ONMO

“iptsi is one of the partners I value the most. They have a very similar positive approach to new markets and partnerships as we do. iptsi is the perfect partner, especially in such a fast-changing market.”

Julian Broich
Head of Sales, Headup

“iptsi have proven themselves a reliable and transparent partner in Android games publishing for 3rd-party stores. With them, we created new revenue streams fast and for close to nothing in extra costs. We can definitely recommend iptsi.”

David Surgent
CEO, VIVUGA
Working with us

What a partnership actually involves.

A licensed title comes to us as a build and a set of rights. Everything after that is preparation: making it work in a browser, on a phone, with no store services behind it.

  • We licence the right to publish a build. The title, the code and the characters stay with the rights holder.
  • We handle the browser adaptation, device testing and the listing itself, and we credit the studio on it.
  • Terms are non-exclusive by default, and titles can be withdrawn at the end of the agreed term.
  • Nothing is injected into a game and no advertising is placed over it, for any partner.
Talk to us

Why publishers work with a browser-first studio

A title that already has an audience on a store reaches a different player when it can be opened from a link. There is no install, no account and no storefront in between, so someone who would never have downloaded the game can be playing it in the time it takes to load a page.

What we bring that a store listing cannot

Adaptation rather than re-release. A browser build has no platform services to lean on, so save data, progress and achievements all have to be handled inside the game itself. That work is the difference between a game that merely runs in a browser and one that belongs there.

Hold the rights to a title that belongs in a browser?

Tell us which one and which territories. We will tell you what a browser build would take.