Information for parents

What is in these games, and what they ask for.

A short, plain answer to the questions a parent actually has: what the games contain, what they cost, what they store and what to do about it.

They ask for nothing

No sign-up, no email address, no name, no password and no payment details. Opening a game begins the game.

No advertising inside a game

Nothing is placed over a game and nothing is injected into it. A game here is the whole of what the player sees.

Nothing is uploaded

A best score is kept in the browser on the device itself. There is no account and no server holding it.

The honest answers

The questions we are usually asked.

Is there anything to buy?

No. There is no store, no in-game currency, no subscription and no purchase of any kind inside a game.

Is there any chat or messaging?

No. There is no chat, no comments, no friend list and no way for a player to contact anyone through a game.

Does it need the internet?

Not to play. Once the page has loaded the game makes no further requests, so it works with the connection off.

What exactly is saved?

One number: the best score, in the browser's own local storage. Nothing else, on any game.

How to clear a saved score

The score is stored by the browser, under this site, in the same place as cookies and other site data. Clearing browsing data for this site removes it, and the game simply starts again from zero. Nothing is lost by doing so, and nothing breaks.

About the content

Not everything in the catalogue is for young children, and we would rather say so than let you discover it. Some titles are built for young players and some are aimed at older ones — the catalogue carries a horror puzzle alongside colouring and racing games — and every entry states what it is. If you are choosing for a child, the Kids & family category holds the titles built for them. No title anywhere on this site carries in-game advertising or an in-game purchase.

If something looks wrong

Write to info@iptsi.com and say which game and what you saw. A message about a game reaches the people who built it, and we would rather hear about a problem than not.

Anything else you want to ask?

Tell us the game and the question. We will answer in plain language rather than pointing you at a policy.