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iptsi Maze
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iptsi original

iptsi Maze

Clear every dot in the maze before the clock runs out. The maze is different every level and the levels get bigger. Running out of time costs a life, not the run.

Arrow keys, W A S D or swipe to move ยท clear every dot
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About iptsi Maze

iptsi Maze is a collection game played on a freshly generated maze. Every open corridor holds a dot, and you move one cell at a time until none are left. A clock runs the whole time. Clear the maze and a larger one appears; let the clock run out and you lose one of your three lives and get the time back, so a slow start is survivable but a habit of it is not.

Because the maze is generated rather than fixed, there is nothing to memorise. What the game actually tests is route planning under a clock: whether you work a section systematically or wander back into corridors you have already cleared. That is the difference between clearing a maze with time to spare and losing a life on it.

How to play

How it was built

The maze is generated at runtime with a randomised depth-first search on an odd-sized grid, which guarantees that every open cell is reachable and that there are no loops. That matters for fairness: a maze with unreachable dots would be unwinnable, and a maze with loops would let you take shortcuts that flatten the difficulty.

Movement is grid-locked rather than free, so you never get stuck on a corner, and the whole board is drawn as rounded rectangles and dots on one canvas. As with every game here, it is a single HTML file that makes no network requests and needs no install.

Why it is free

iptsi builds these games in-house and owns them outright, so they can be bundled, white-labelled or localised without waiting on anyone else's approval. They are also here to be played: no account, no download, no advertising on this page, and your best score stays in your own browser.