Rights, not files
A licence to sell a game on a store is not automatically a licence to run it in a browser. Web rights, territory, term and derivative builds are separate questions.
A store build and a browser build are not the same product. This is what has to be settled before a licensed title can be published on the web, and what changes when it is.
A licence to sell a game on a store is not automatically a licence to run it in a browser. Web rights, territory, term and derivative builds are separate questions.
Store services, sign-in and platform achievements have no equivalent in a browser build, so the game has to be adapted rather than merely wrapped.
Artwork and audio that already exist can usually be reused, provided the licence covers third-party distribution of the resulting files.
None of this is unusual, and it is better raised before a build exists than after. The list below is the one we work through with a rights holder.
The game itself usually survives the move intact. What does not survive is everything around it. A store build can lean on platform services — sign-in, cloud saves, achievements, in-app purchase — and a browser build has none of them. Each one has to be replaced with something the game can do on its own, or removed.
Save data is the clearest example. In a store build it lives in a platform service; here it lives in the player's own browser, which means it is genuinely local, survives a refresh, and is lost if the player clears their storage. That is a real difference in behaviour, not an implementation detail, and it belongs in the licence conversation.
Because the player arrives with nothing to install. A licensed title that already has an audience can be opened by someone who would never have downloaded it, and the same artwork that was paid for once can work a second time without a store listing, a review queue or a storefront cut.
These sit alongside the twenty games we build ourselves, with the publisher credited on every card.
Tell us which title and which territories. We will tell you what a browser build would need and what it would take.