No fee, ever
Being considered costs nothing. We do not charge for review, and we do not ask for a share of anything before a game is accepted.
Most of the games on this site were built by a small team with no engine and no budget for one. There is no publisher-sized submission process here, because there is no publisher-sized team here.
Being considered costs nothing. We do not charge for review, and we do not ask for a share of anything before a game is accepted.
Publish your game wherever else you like. Non-exclusive is the default here, not something you have to negotiate.
The developer credit is part of the listing. It is not removed to make the catalogue look like ours.
If a game fails one of these we say which, and we say it in plain words. A rejection that does not explain itself wastes your time and ours.
How submission worksAn individual developer can publish here. There is no minimum team size, no requirement for a registered business, and no expectation that a game already has players. What matters is the game.
No engine, no particular framework, no build pipeline and no particular code style. A single HTML file written by hand is exactly what most of this catalogue is. If your game is built with a tool that exports a playable web build, that is fine too — it just has to arrive as something we can host and read.
Most submissions are turned down, and the usual reasons are not about quality: the game needs a mouse, it needs a server, it takes too long to explain, or it is simply a genre we already carry in numbers. None of those is a judgement of the work, and all of them are fixable in the next game.
A playable link and one sentence about the game is enough. If it is close, we will tell you what is missing.